Quick View
| Metric | Current Period | Previous Year Same Period | YoY |
|---|---|---|---|
| Revenue | ¥17.1B | ¥16.4B | +4.3% |
| Operating Income | −¥4.5B | −¥2.9B | −57.3% |
| Ordinary Income | −¥5.0B | −¥4.4B | −12.8% |
| Net Income | −¥5.1B | −¥4.8B | −6.3% |
| ROE (Annualized) | −19.4% | −18.6% | - |
Executive Summary
FY2026 Q1 was characterized by higher revenue but an expanded operating loss, with deteriorating profitability being the primary focus of the results. Revenue was ¥17.1B (+4.3% year on year), Operating Income was ¥-4.5B (deteriorating from ¥-2.9B in the previous year), Ordinary Income was ¥-5.0B (-12.8%), and Net Income was ¥-5.1B (-6.3%). The increase in revenue resulted from rapid expansion in the Other Businesses offsetting a decline in billing revenue from the Games Business (user billing revenue -15.5%), and the quality of the revenue growth was not necessarily high. The increase in SG&A expenses at a pace exceeding revenue growth was also a factor behind the expansion of the operating loss.
Factors Affecting Business Performance
【Revenue】Revenue was ¥17.1B, representing a year-on-year increase of +4.3%. The core Games Business continued to decline, with revenue of ¥13.8B (-15.7%), while user billing revenue also decreased by -15.5%, indicating a decline in the earnings power of existing titles. Meanwhile, the Other Businesses expanded rapidly to ¥3.3B from ¥0.03B in the same period of the previous year, driving the company-wide revenue increase.
【Profit and Loss】Gross profit was ¥1.3B (-39.3% year on year), and the gross margin fell significantly to 7.8% from 13.5% in the previous year. While the Games Business segment profit margin improved to 14.3% from 13.3% in the previous year, the Other Businesses recorded a loss margin of -19.1%, pushing down consolidated gross profit. SG&A expenses increased to ¥5.9B (+15.4%), exceeding the revenue growth rate, and the operating margin deteriorated by approximately 900bp to -26.6% from -17.6% in the previous year. Ordinary loss was ¥-5.0B, limited to a year-on-year decline of -12.8%, because the Company recorded a foreign exchange gain of ¥0.29B in the current period compared with a foreign exchange loss of ¥1.16B in the previous year. Net Income was ¥-5.1B (¥-4.8B in the previous year). Overall, the results represent higher revenue but lower profit.
Segment Analysis
The Games Business recorded revenue of ¥13.8B (-15.7% year on year), segment profit of ¥1.97B (-9.7%), and a profit margin of 14.3% (13.3% in the previous year), indicating a slight improvement in profitability despite lower revenue. The Other Businesses expanded rapidly to revenue of ¥3.3B (¥0.03B in the previous year), but recorded a segment loss of ¥0.63B and a profit margin of -19.1%, indicating that the revenue increase has not translated into profit. The difference in profitability between segments is the primary cause of the decline in the consolidated gross profit margin to 7.8%.
Key Financial Indicators
【Profitability】The operating margin was -26.6%, deteriorating by approximately 900bp from -17.6% in the previous year, while the net profit margin was -29.9%. The gross profit margin also declined significantly to 7.8% from 13.5% in the previous year.【Cash Flow Quality】Accounts receivable contracted to ¥7.0B (-38.9% year on year), with no expansion in trade receivables observed; however, operating results remain an important monitoring point for cash flow quality.【Investment Efficiency】ROE (annualized) was -19.4%, and the total asset turnover ratio remained low at 0.529x, with total assets of ¥128.9B still large relative to the scale of earnings. Financial leverage was low at 1.23x, and the Company has not pursued improved capital efficiency through the use of debt.【Financial Soundness】The Company maintained a conservative financial structure, with an equity ratio of 81.3%, a current ratio of 295.9%, and a debt-to-equity ratio of 0.23x. However, cash and deposits decreased to ¥38.3B, down -26.6% year on year, making the pace of cash consumption amid continued operating losses a key area of focus.
Cash Flow Analysis
Although the cash flow statement was not directly disclosed, an analysis of funding trends based on changes in the balance sheet indicates that cash and deposits were ¥38.3B, a decrease of ¥13.9B from ¥52.1B in the previous year (-26.6%), suggesting continued cash outflows against the backdrop of operating losses. Meanwhile, investment securities increased to ¥8.4B (+242.6% year on year), confirming a partial shift from cash to investment assets. Current assets were ¥68.6B and current liabilities were ¥23.2B, resulting in a current ratio of 295.9% and providing a certain degree of short-term liquidity. Intangible fixed assets, including software under development, had accumulated to ¥35.7B, and attention should be paid to the fact that development investment continues to represent an ongoing funding requirement.
Quality of Earnings
Special gains were ¥0.0B in the current period and had virtually no impact, while the net loss of ¥5.1B was primarily attributable to the recurring factor of the ¥4.5B operating loss. Non-operating income and expenses amounted to ¥-0.4B. Interest income of ¥0.1B and a foreign exchange gain of ¥0.3B contributed positively, while non-operating expenses of ¥0.8B, including losses on the management of contributed capital, were incurred. Non-operating income was limited to 2.4% of revenue, and the non-recurring contribution to the earnings composition was limited. The difference between the ordinary loss of ¥5.0B and the net loss of ¥5.1B was approximately 2.8%, with the recognition of ¥0.1B in income taxes, etc., slightly increasing the net loss. The shift from a foreign exchange loss of ¥1.16B in the previous year to a foreign exchange gain of ¥0.3B in the current period was an important factor in the improvement in ordinary income and loss (-12.8%) and should be evaluated separately from the deterioration in operating income and loss.
Earnings Forecast and Guidance
The full-year Company forecast is revenue of ¥170.0B and Operating Income of ¥10.0B. Q1 revenue of ¥17.1B represents a progress rate of only 10.0%, significantly below the standard Q1 progress rate of 25%. Operating results were a loss of ¥4.5B at Q1, requiring approximately ¥14.5B in additional Operating Income during the remaining period to achieve the full-year profitability plan. The full-year revenue forecast assumes year-on-year growth of +147.9%, and achievement of the plan depends on expansion of the Other Businesses from Q2 onward and a bottoming out of the decline in the Games Business.
Shareholder Returns
The full-year dividend forecast is ¥0 per share, and the policy is not to pay a dividend for the current period. Retained earnings are in a deficit position of ¥-64.7B, and the Company recorded a net loss of ¥5.1B in Q1; therefore, there are no shareholder returns to serve as the basis for calculating the Payout Ratio or Total Return Ratio. The current capital allocation policy prioritizes the recovery of profitability and the maintenance of liquidity over shareholder returns.
Risk Factors
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Decline in billing revenue from the Games Business: User billing revenue was ¥10.7B, down -15.5% year on year. If the decline in revenue from existing titles continues, the weakening of the company-wide earnings base may persist.
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Unestablished profitability of the Other Businesses: The Other Businesses recorded a segment loss of ¥0.6B against revenue of ¥3.3B, resulting in a profit margin of -19.1%. Even if revenue continues to increase, delays in improving profitability could prevent a reduction in the consolidated operating loss.
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Difficulty of achieving the full-year profitability plan: Against the full-year Operating Income forecast of ¥10.0B, Q1 recorded an operating loss of ¥4.5B, resulting in negative progress. If rapid improvement in profitability during the remaining period does not materialize, the risk of missing the plan will increase.
Industry Benchmark (For Reference; Compiled by the Company)
Industry Benchmark (it_telecom)
Profitability and Returns
| Metric | Company | Median (IQR) | Delta |
|---|---|---|---|
| Operating Margin | −26.6% | 12.1% (6.7%–26.0%) | −38.7pt |
| Net Profit Margin | −29.9% | 9.9% (3.9%–17.0%) | −39.8pt |
Profitability was significantly below the median for the IT and telecommunications industry and ranked toward the lower end within the industry.
Growth and Capital Efficiency
| Metric | Company | Median (IQR) | Delta |
|---|---|---|---|
| Revenue Growth Rate (Year on Year) | 4.3% | 11.9% (3.6%–25.6%) | −7.6pt |
The revenue growth rate was also below the industry median, indicating a relatively moderate pace of revenue growth.
※Source: Compiled by the Company
Key Points in the Financial Results
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Although revenue increased, the structure was one in which rapid expansion of the Other Businesses offset the decline in billing revenue from the Games Business, indicating a change in the composition of the earnings base from the perspective of sustainability.
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While the consolidated gross profit margin declined to 7.8%, the profit margin of the core Games Business alone improved to 14.3%, meaning that the difference in profitability between segments is determining company-wide profitability.
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Cash and deposits declined by -26.6% year on year to ¥38.3B, making the trend in the cash balance a structurally important focus while operating losses continue.
This report is an earnings analysis document automatically generated by AI based on XBRL earnings release data. It does not constitute a recommendation to invest in any specific security. The industry benchmarks are reference information compiled by the Company based on publicly disclosed earnings data. Investment decisions should be made at your own responsibility, and you should consult a professional as necessary.
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