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36562025 Full YearPrimeJGAAP

KLab (3656) FY2025 FY Earnings Report

For FY2025 FY, revenue came to ¥6.9B (-17.5% year on year) and operating loss ¥1.3B. The segment drivers and cash flow follow.

KLab Inc.

IT & Services, Others/Information & Communication


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MetricCurrent PeriodPrevious PeriodYoY
Revenue¥6.86B¥8.31B−17.5%
Operating Income−¥1.30B−¥1.34B+2.8%
Ordinary Income−¥1.42B−¥1.28B−11.0%
Net Income−¥4.18B−¥2.78B−50.1%
ROE−40.5%−26.8%-

Executive Summary

For the fiscal year ended December 2025, the contraction of the core Games Business, combined with a large impairment loss, resulted in an expanded net loss. Revenue declined to ¥6.86B (-17.5% YoY), while Operating Income improved slightly to ¥-1.30B (from ¥-1.34B in the previous year, +2.8%). However, Ordinary Income deteriorated to ¥-1.42B (-11.0% YoY), and Net Income deteriorated significantly to ¥-4.18B (-50.1% YoY). The primary cause of the deterioration in Net Income was an impairment loss of ¥4.51B related to the Games Business, which could not be fully offset by extraordinary income of ¥1.92B, including a gain on the sale of investment securities of ¥1.64B.

Factors Affecting Earnings

【Revenue】Revenue declined to ¥6.86B, down -17.5% YoY. The main factor was the decline in the Games Business, which accounts for 92.8% of revenue, to ¥6.37B (-22.7% YoY), accompanied by a decline in user billing revenue to ¥4.91B (-22.4% YoY). Other Businesses increased sharply to ¥0.49B (+591.8% YoY), but accounted for only 7.2% of the total and were insufficient to offset the overall decline.

【Profit and Loss】The Operating Loss narrowed slightly to ¥1.30B from ¥1.34B in the previous year; however, the reduction in SG&A expenses (-13.9%) failed to keep pace with the decline in revenue (-17.5%), causing the Operating Margin to deteriorate to -19.0% from -16.2% in the previous year. The Ordinary Loss expanded to ¥1.42B, partly due to an increase in non-operating expenses, including ¥0.08B in fees paid. In extraordinary gains and losses, the Company recorded extraordinary income of ¥1.92B, including a gain on the sale of investment securities of ¥1.64B, but this was more than offset by extraordinary losses of ¥4.55B, including an impairment loss of ¥4.51B, resulting in an expanded Net Loss of ¥4.18B. Overall, the results reflect declining revenue and earnings, with the loss expanding on a net income basis.

Segment Analysis

The only reported segment is the Games Business, which accounts for 92.8% of the revenue mix. Revenue from the Games Business declined to ¥6.37B (-22.7% YoY), while segment profit on a gross profit basis declined to ¥0.84B (-29.3% YoY), representing a margin of 13.1%; profit therefore declined more sharply than revenue. Other Businesses expanded sharply to ¥0.49B in revenue (+591.8% YoY), but segment earnings were ¥-0.006B, and the segment has not yet achieved profitability. Segment profit is calculated on a gross profit basis and should be noted as being before the deduction of ¥2.13B in company-wide SG&A expenses.

Key Financial Metrics

【Profitability】The Operating Margin was -19.0%, deteriorating by 2.8pt from -16.2% in the previous year, while the gross margin also declined to 12.1% from 13.6%. ROE deteriorated further to -40.5% from -25.6% in the previous year, indicating challenging levels of both profitability and capital efficiency. 【Cash Quality】Operating Cash Flow (OCF) was ¥-1.80B. Although this indicates limited cash conversion relative to the Net Loss of ¥4.18B, it is necessary to consider that the Net Loss includes a non-cash impairment loss of ¥4.51B. 【Investment Efficiency】Capital expenditures of ¥0.18B exceeded depreciation and amortization of ¥0.06B, indicating continued development investment; however, EBITDA was ¥-1.24B, and the core business remains unprofitable. 【Financial Soundness】The Equity Ratio rose to 77.6% from 65.6% in the previous year, while cash and deposits increased to ¥5.21B from ¥1.61B. However, the increase in cash resulted from external funding and asset monetization, including ¥2.88B from share issuance and ¥2.44B from the sale of investment securities, rather than accumulation through operating activities.

Cash Flow Analysis

OCF was ¥-1.80B, substantially deteriorating from ¥-0.14B in the previous year, with a ¥0.33B decrease in advances received and a ¥0.34B increase in prepaid expenses exerting downward pressure on working capital. Investing Cash Flow was positive at ¥2.48B, supported by ¥2.44B in proceeds from the sale of investment securities and ¥0.70B in proceeds from the sale of a subsidiary, while capital expenditures remained limited to ¥0.18B. Financing Cash Flow was positive at ¥2.92B, primarily reflecting ¥2.88B in proceeds from share issuance. Reported free cash flow was positive at ¥0.68B; however, its sources were asset sales and financing, while the underlying cash balance after deducting capital expenditures from OCF remained negative at ¥-1.98B. Cash and deposits at the end of the period increased by +¥3.61B YoY to ¥5.21B, but it should be noted that this increase resulted from external funding and asset monetization rather than cash generation by the core business.

Quality of Earnings

Of the Net Loss of ¥4.18B, the impact of one-time items was substantial: extraordinary losses of ¥4.55B, including an impairment loss of ¥4.51B, and extraordinary income of ¥1.92B, including a gain on the sale of investment securities of ¥1.64B. These one-time items explain an amount equivalent to 108.0% of the Net Loss. Ordinary Loss, which represents recurring business earnings, expanded by 11.0% to ¥1.42B from ¥1.28B in the previous year, indicating that the profitability of the core business deteriorated even excluding one-time factors. Non-operating income of ¥0.08B primarily consisted of stable income such as ¥0.04B in dividend income, while non-operating expenses of ¥0.20B included ¥0.08B in fees paid and ¥0.03B in interest expenses. OCF was only 0.43 times the Net Loss, indicating a significant divergence between accounting earnings and cash flows. However, this is largely attributable to the impact of the non-cash impairment loss and therefore requires an assessment distinct from a simple deterioration in earnings quality.

Shareholder Returns

Both the interim and year-end dividends were ¥0 per share, and the Company paid no dividends for the period. Given the Net Loss of ¥4.18B and OCF of ¥-1.80B, the Company was not in a position to fund dividends from cash flow generated by its core business; accordingly, the Payout Ratio is not applicable (0%). Share repurchases were also minimal, resulting in limited total shareholder returns. Capital allocation therefore prioritized business continuity and the maintenance of liquidity.

Risk Factors

  1. Business concentration risk: The Games Business accounts for 92.8% of revenue, with revenue from the business declining by -22.7% YoY and user billing revenue continuing to decline by -22.4%. The Company’s consolidated performance is directly influenced by user trends for its major titles.

  2. Additional impairment risk: The Company recorded an impairment loss of ¥4.51B in the Games Business during the period. Although intangible assets were significantly reduced from ¥7.81B to ¥3.17B, the possibility of additional impairment remains if the outlook for future earnings from development assets and IP is revised downward again.

  3. Core business cash generation risk: OCF was ¥-1.80B and EBITDA was ¥-1.24B, indicating that the core business is consuming cash. Although cash and deposits provide a substantial buffer at ¥5.21B, the increase was attributable to the ¥2.88B capital increase and asset sales, and continued losses could increase reliance on similar funding measures.

Industry Benchmark (For Reference; Company Analysis)

Industry Benchmark (it_telecom)

Profitability and Returns

MetricCompanyMedian (IQR)Delta
Operating Margin−19.0%13.2% (10.7%–16.6%)−32.3pt
Net Income Margin−60.9%9.2% (8.1%–11.3%)−70.2pt

Both profitability and Net Income Margin are substantially below the industry median, placing the Company toward the lower end of the industry.

Growth and Capital Efficiency

MetricCompanyMedian (IQR)Delta
Revenue Growth Rate (YoY)−17.5%9.6% (3.8%–20.8%)−27.1pt

While many companies in the industry are experiencing revenue growth, the Company is reporting declining revenue and is also relatively weak in terms of growth.

※Source: Company analysis

Key Takeaways from the Financial Results

  1. Cash and deposits increased to ¥5.21B, and liquidity was strong, with a current ratio of 284.3%. However, the funds originated from the issuance of ¥2.88B in shares and the sale of investment securities and a subsidiary rather than cash generated by operating activities. This is important when assessing the quality of the financial results.

  2. The core Games Business accounts for 92.8% of the revenue mix, but both revenue and profit declined by more than 20% YoY, indicating that the business continues to contract.

  3. The large impairment loss of ¥4.51B reduced intangible assets from ¥7.81B to ¥3.17B. Although this may reduce future amortization expenses, the recoverability of existing development and acquisition investments requires continued monitoring.


This report is an earnings analysis document automatically generated by AI based on XBRL earnings release data. It does not recommend investment in any specific security. The industry benchmarks are reference information compiled by the Company based on publicly disclosed earnings data. Investment decisions should be made at your own responsibility, after consulting professionals as necessary.

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